![]() This effect will not trigger again during that duration. When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charge/Plunging Attack DMG is increased by 50% for 10s. While protected by a shield, gain an additional 40% Normal and Charged Attack DMG. Once 2 stacks are reached, 2-set effect is doubled. This effect stacks up to 2 times and can be triggered once every 0.3s. When an Elemental skill hits an opponent, ATK is increased by 9% for 7s. There can only be 1 Foam active, but it stays even if you swap out. Max accumulated healing is 30,000 HP, including over-heal. It accumulates healed HP for 3 seconds, then explodes and deals 90% of the HP healed as DMG to nearby enemies. ![]() When the character with this artifact set heals a party member, 1 Foam will appear. Using an Elemental Burst increases all party members' ATK by 20% for 12s. Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s. Increased DMG against enemies affected by Pyro by 35%. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus. When off the field, the character gains 1 stack every 3s. If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.Īfter using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.Ī character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s. A maximum of 75% bonus DMG can be obtained in this way. Increases Elemental Burst DMG by 25% of Energy Recharge. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This effect will be dispelled 0.05s after a Normal Attack deals DMG. When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. Using an Elemental Skill increases 2-Piece Set effects by 50% for 10s. Increases Overloaded and Burning DMG by 40%. If the enemy is Frozen, CRIT Rate is increased by an additional 20%.Īfter defeating an opponent, increases Charged Attack DMG by 50% and reduces its Stamina cost to 0 for 10s. When a character attacks an enemy affected by Cryo, their CRIT Rate is increased by 20%. Only one form of Elemental DMG Bonus can be gained in this manner at any one time. Upon obtaining an Elemental Shard Created through a Crystallize Reaction, all party members gain a 35% DMG Bonus for that particular element for 10s. Unlike the main stats, Sub-stats can appear on any type of Artifact. More than one main stat, each Artifact will carry up to four Sub-stats.
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